![]() There’s life in the wasteland, now, and no end of things to do. It strikes the delicate balance of a good Bethesda Game Studios title, and feels intuitive and inviting. It no longer throws you into a world and leaves you to chase down a series of holotapes. Wastelanders and Steel Dawn have introduced me to NPCs I’ve loved as well as ones I’ve absolutely hated. You’re given choices that impact your relationship to the world around you, and many of the characters in it. ![]() The dialogue and reputation systems introduced in Wastelanders feel like old-school RPG design - something out of Bethesda classics like Morrowind or Oblivion. ![]() Enemies in the open world now scale to match your level it’s easier than ever to group up with other players to pursue common goals (role-playing, public events, and so on) you’re no longer forced to constantly eat and drink to avoid starving to death in the midst of battle.
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